Launch Thoughts! & major? minor?? language bug fixed, sort of


開發感想!+ 語言/版本問題現階段應該大概用某個方式解決了

  • 現在可以正常玩pc/mac的中英文版遊戲了!
  •  English and Mandarin versions are now fully playable on PC and Mac!

tl;dr

Due to our messy code, language switch is causing some major conversion issues. Fixing it would be the equivalent of  tearing the whole game down and rebuilding it from scratch.
But since we were on a emergency rescue  mission, we chose to skip a proper debug session, instead, we split the bug in half, into two language versions. a bomb defusing type thing.
因為程式碼有點混亂導致目前語言切換會有轉換問題,要修復可能需要經歷拆除整個程式從頭編碼的流程。
所以我們目前把程式碼拆成兩半,分別輸出版本。一個炸彈拆除的概念。



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開發感言:

謝謝每一個遇見我遊戲的人!!
你可能沒有意識到,但你們的每一次點擊、每一則留言,對我來說都意義重大。
遊戲製作一直是我的夢想。但我從沒想過,在沒有任何成功 game jam 經驗的情況下,竟然能做出一款完全來自自己發想的遊戲 demo。這一切真的很不可思議。
發佈在噗浪和湯不熱上的文章獲得真實的百人響應也完全出乎我意料之外。能夠獲得這麼多人的關注讓我有點受寵若驚(在地開發者好吃驚)

說起來也蠻有趣的,這個遊戲製作的開頭其實是我的突發衝動。
原本是打算參加另一場jam,結果隊友喬不攏方向解散。我當時負責角色立繪,覺得設計出的人物個性很鮮明,實在不想讓這些角色胎死腹中。當時完全是遊戲製作腦,沒有想到也能用畫圖抒發。現在蠻慶幸有堅持讓露西保持著精神恐怖的起點做遊戲的。

誤打誤撞發現5-6月正是otome jam的活動期間,我就只好抓著露西把他從憂鬱可憐的崩潰邊緣外勤研究員的恐遊主角,重塑成內勤輕浮細膩麻煩個性的乙女遊戲攻略對象了。行為舉止有些微的更改,根本上的個性倒是沒有什麼改變。他一樣講話很討厭(褒義)

Otome Jam是我從開始接觸視覺小說以來,最最最想參加的遊戲活動。
那些引我踏進vn世界、進入indie遊戲、甚至來到itch.io的作品,正是歷年Otome Jam中的代表作們。在這次製作中,我學到了很多:喜歡的作者們在 vn 上有多聰明的設計、排版上怎麼更吸引目光,更重要的是,我學會如何更深入欣賞每一部作品的存在。
謝謝Blooming PanicError143A Date with DeathProject Blue,是你們帶我走進了這個世界,才有今天的我。

還有無限感謝我的隊友們,謝謝你們被我這個遊戲製作水鬼拖下水。你們是我的救星、我的超新星、我的 supernova(唱歌)
在短短一個半月內,你們完成了音樂、協助我撰寫第一天劇本+事件、從0開始學習ren’py,美麗的ui與背景、物件圖,還有無限debug
白天忙完,晚上還願意繼續陪我熬夜做遊戲。沒有你們,我真的無法成功參加這次的 jam。

謝謝你們存在在這個世界上;;
之後也請多多指教🫰



Dev Notes:

Thank you to everyone who came across this little game!!
You might not realize it, but every click, every message—means the world to me.
Making games has always been my dream. I never imagined that I’d be able to release a playable demo of a story I made up from scratch, especially with zero successful game jam experience. It still feels so surreal to me. I can't believe it's out.


To see responses from hundreds of people on Plurk and Tumblr genuinely blew me away. Those numbers are crazy, I can't believe this is reality.  All this attention is a bit overwhelming, but in the best way. 

Okay so the funny thing is, this whole game started from a random impulse.
I was originally prepping for a different jam, but the team didn’t work out. I had just finished a character sprite designs and felt it’d be such a waste to let him go unused, they felt so alive. Also I was completely in a weird "game-dev" mindset, purely using art as an outlet wasn't even on the table at the time.
Looking back, I’m really glad I stuck with the crazy plot i had in mind and kept Luci's psychological horror origins intact. It ended up making the game so much more interesting.

Then I accidentally discovered that Otome Jam was happening during May–June… so I grabbed Luci, originally a poor mentally-broken field researcher and rewrote him into a charming, flirty lab-bound love interest. A few behaviors shifted, but  he stayed the same at his core.  He's still just as insufferable. (and I say that lovingly)

Otome Jam has always been the one I dreamed of joining.
The games that got me into visual novels, indie development, and even onto this site were all Otome Jam games.
During this process, I’ve learned so much from creators I admire, like how they used some fancy smart tricks in VN design, ways to make game page layouts pop, and more importantly, how to appreciate the soul that goes into every VN.
Huge thanks to Blooming Panic, Error143, A Date with Death, and Project Blue. Without them, I wouldn’t be here.

Massive love to my teammates too!! thank you for diving into game dev chaos with me.
You’re my lifesavers. My supernova.
In just a month and a half, you managed to create the music, help me write the Day 1 script and events, learn Ren'Py from scratch, design beautiful UI, backgrounds, and item art ,  and on top of all that, debug endlessly.
Even after full days of work, you still stayed up late helping me build this. I couldn’t have done it without you.
I truly couldn’t have made it to the jam without you. 
Thank you for existing;;

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《問答無門》預計會在2025年持續開發更新,
我之後也會在自己的帳號上分享一些小廢圖、片段短打,有需求的話也有考慮開問答箱 
有興趣的話歡迎關注我,一起看我發瘋見證這場審問的後續發展

連結都可以在主頁找到!

No Right Answers will continue development through 2025.
I’ll be posting little sketches, mini scenes, and dev snippets on my socials!
and maybe even open a Q&A box if people are curious.
If you're interested, feel free to follow me and join the journey along and watch me lose my mind in this frozen interrogation
All links are in bio!

Files

NoRightAnswers[DEMO_en]-win-pc.zip 128 MB
16 days ago
NoRightAnswers[DEMO_zh]-win-pc.zip 128 MB
16 days ago
NoRightAnswers[DEMO_en]-mac-mac.zip 124 MB
16 days ago
NoRightAnswers[DEMO_zh]-mac-mac.zip 124 MB
16 days ago

Get No Right Answer-問答無門- [DEMO]

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